Sunday, November 16, 2008
DSSS update...
DSSS has been updated so all the ArcLib extensions, including freetype, should work with the net intall.
Friday, November 14, 2008
(Offtopic) Blender Game Engine
This Blender Game Engine looks quite promising.
I've been wanting to learn 3D modeling and such, and it looks like Blender is not only a full fledged modeling program, but it also has a fully featured game engine.
Learning this would allow me to learn modeling, animation, do scripting in python, and have blender do the work using Ogre and Bullet in the background.
/me needs to learn this.
I've been wanting to learn 3D modeling and such, and it looks like Blender is not only a full fledged modeling program, but it also has a fully featured game engine.
Learning this would allow me to learn modeling, animation, do scripting in python, and have blender do the work using Ogre and Bullet in the background.
/me needs to learn this.
Thursday, November 6, 2008
arc_extname trunk change
arc_extname changes are now in the trunk. This fixes the problem of arclib extensions polluting the library name space in general.
particle is now arc_particle
light is now arc_light
freetype is now arc_freetype
etc.
particle is now arc_particle
light is now arc_light
freetype is now arc_freetype
etc.
Wednesday, November 5, 2008
Free Mind - My Favorite Game Design Tool
http://freemind.sourceforge.net/wiki/index.php/Main_Page
Let's you map out all the ideas for your game on a tree, and export it to cool formats. A great tool for organizing ideas. I use it for trying to think of every possible feature to be implemented into my game, the levels, the setup of a level, the menu, etc. Once the mind map is complete and very detailed, it gives a really good solid foundation to start coding with. It also is a good tool to show how complex a seemingly "simple" idea is, and the feasibility of such an idea.
If you can't mind map it, you can't code it.
I'd suppose this would work well for any large software projects.
Let's you map out all the ideas for your game on a tree, and export it to cool formats. A great tool for organizing ideas. I use it for trying to think of every possible feature to be implemented into my game, the levels, the setup of a level, the menu, etc. Once the mind map is complete and very detailed, it gives a really good solid foundation to start coding with. It also is a good tool to show how complex a seemingly "simple" idea is, and the feasibility of such an idea.
If you can't mind map it, you can't code it.
I'd suppose this would work well for any large software projects.
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