Thursday, January 29, 2009

An exciting future...

The future looks bright for ArcLib. Expect exciting future announcements, within the year if things work out.

Saturday, January 24, 2009

DSSS recently updated to reflect core changes...

DSSS recently updated to reflect core changes, arc-freetype and arc-openal removed, added arc-camera.


Tuesday, January 20, 2009

ArcLib intro tutorial rewritten...

Learn the premise of ArcLib and how to write 'hello world!'

Stay tuned for the next seven :p

~ Clay

Font Rendering and Sound Code Moved to Core

I’ve decided that the FreeType font rendering system inspired by h3r3tic and the OpenAL sound system inspired by JoeCoder should make their way to the ArcLib core.

Different reasons why they should go into the core.
1. Other extensions depend upon them
2. They require their own dll's
3. They are essential to create a game
4. There are no viable alternatives to these systems

Friday, January 16, 2009

The release schedule plan...

0.0 - Menu
0.1 - Tile Map + Tilemap Editor
0.2 - Lights
0.3 - Add day and night settings
0.4 - Player Main Base (physical entity)
0.5 - Miner Bot (physical entity, art, sounds, AI, minid script, headlights)
0.6 - Tank Bot (physical entity, art, sounds, AI, projectile, minid script, headlights)
0.7 - Add trees
0.8 - Add rocks
0.9 - Add computer AI
1.0 - Bugs, polish, missing options, etc.

Small, manageable, implementable pieces. Let's get this thing to 1.0 :)

WarBots Ressurection Compiles Again

Hrm... After finding some missing physics code, updating to the newest tango, ignoring a new missing proc for OpenAL "vorbis_synthesis_idheader", I find that it compiles!

The joy of compiling large semi out of date projects ;)

Wednesday, January 14, 2009

Back on the D train...

Some interesting circumstances have lead me back to the D and ArcLib train.
There will be more development, there will be more updates.
Stay tuned.

~ Clay