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ArcLib Development Blog

Friday, January 1, 2010

Reddit D link for DM

http://www.reddit.com/r/linux/comments/akkj2/dread_moon_linux_andromeda_release/

Support if you wish.
Posted by Clay Smith at 10:29 AM

5 comments:

假裝 said...

困難的不在於新概念,而在於逃避舊有的概念。.........................

January 13, 2010 11:42 PM
s45ad446512gd said...

困難的不在於新概念,而在於逃避舊有的概念。.........................

February 3, 2010 3:11 AM
健康保寶 said...

cool blog,期待更新........................................

March 1, 2010 1:32 AM
白色情人節 said...

thank for share, it is very important . ̄︿ ̄

March 18, 2010 10:35 PM
與發 said...

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March 30, 2010 2:20 AM

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Blog Archive

  • ▼  2010 (2)
    • ►  May (1)
      • 2nd to Last Status Update...
    • ▼  January (1)
      • Reddit D link for DM
  • ►  2009 (27)
    • ►  December (3)
      • Dreadmoon Linux Andromeda Release
      • Source Code Repository Moving to Github
      • Post Re-Post on the Blog
    • ►  November (4)
      • SVG, Scenegraph, and Arctographer
      • ArcLib v.03 GUI-Physics-Refactor release
      • Introducing the arc.game Game class
      • Back from the Round-a-bout
    • ►  July (1)
      • Current plans...
    • ►  June (2)
      • D - Good, Bad, Ugly, Pretty
      • Back From SA
    • ►  May (2)
      • South America for 42 Days...
      • Busy as Hell
    • ►  April (1)
      • Hybrid now runs on the ArcLib Core
    • ►  March (4)
      • Per Pixel Collision Detection Extension Added
      • Software Releases...
      • Texture Pixel Data...
      • *-ary tree structure
    • ►  February (3)
      • BATCH files for Windows users...
      • Arc Light now works on more graphics cards
      • Re-structured ArcLib for the last time
    • ►  January (7)
      • An exciting future...
      • DSSS recently updated to reflect core changes...
      • ArcLib intro tutorial rewritten...
      • Font Rendering and Sound Code Moved to Core
      • The release schedule plan...
      • WarBots Ressurection Compiles Again
      • Back on the D train...
  • ►  2008 (24)
    • ►  December (1)
      • Taking a break...
    • ►  November (4)
      • DSSS update...
      • (Offtopic) Blender Game Engine
      • arc_extname trunk change
      • Free Mind - My Favorite Game Design Tool
    • ►  October (1)
      • ArcLib status + The Problem with D
    • ►  June (3)
      • WC Release v.2 - Lights
      • Game Delay...
      • WCR Release .1 - Tilemap + Tilemap Editor
    • ►  May (6)
      • WCR Release v0.0 Main Menu
      • WarCoders Ressurection
      • Light package
      • Maintainance fix ...
      • ArcLib to begin maintenance phase
      • ArcLib all-in-one vs. modular design
    • ►  April (1)
      • Last 2 weeks of semester....
    • ►  March (1)
      • Tango XML and Blaze
    • ►  February (3)
      • First Blaze 2D Physics Engine Release
      • Box2D4D Officially Abandoned...
      • GlazeD, Chipmunk --> ActionScript 3.0 --> D
    • ►  January (4)
      • Play Tankwars on Win32
  • ►  2007 (15)
    • ►  December (1)
    • ►  November (4)
    • ►  October (6)
    • ►  September (4)

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Clay Smith
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