The future looks bright for ArcLib. Expect exciting future announcements, within the year if things work out.
http://arclib.pastebin.com/f7910fa49
Thursday, January 29, 2009
Saturday, January 24, 2009
DSSS recently updated to reflect core changes...
DSSS recently updated to reflect core changes, arc-freetype and arc-openal removed, added arc-camera.
arclib-blaze
arclib-camera
arclib-core
arclib-gui
arclib-light
arclib-parcticle
arclib-scenegraph
arclib-sprite
arclib-blaze
arclib-camera
arclib-core
arclib-gui
arclib-light
arclib-parcticle
arclib-scenegraph
arclib-sprite
Tuesday, January 20, 2009
ArcLib intro tutorial rewritten...
Learn the premise of ArcLib and how to write 'hello world!'
http://dmedia.dprogramming.com/?n=Tutorials.ArcIntro
Stay tuned for the next seven :p
~ Clay
http://dmedia.dprogramming.com/?n=Tutorials.ArcIntro
Stay tuned for the next seven :p
~ Clay
Font Rendering and Sound Code Moved to Core
I’ve decided that the FreeType font rendering system inspired by h3r3tic and the OpenAL sound system inspired by JoeCoder should make their way to the ArcLib core.
Different reasons why they should go into the core.
1. Other extensions depend upon them
2. They require their own dll's
3. They are essential to create a game
4. There are no viable alternatives to these systems
Different reasons why they should go into the core.
1. Other extensions depend upon them
2. They require their own dll's
3. They are essential to create a game
4. There are no viable alternatives to these systems
Friday, January 16, 2009
The release schedule plan...
0.0 - Menu
0.1 - Tile Map + Tilemap Editor
0.2 - Lights
0.3 - Add day and night settings
0.4 - Player Main Base (physical entity)
0.5 - Miner Bot (physical entity, art, sounds, AI, minid script, headlights)
0.6 - Tank Bot (physical entity, art, sounds, AI, projectile, minid script, headlights)
0.7 - Add trees
0.8 - Add rocks
0.9 - Add computer AI
1.0 - Bugs, polish, missing options, etc.
Small, manageable, implementable pieces. Let's get this thing to 1.0 :)
0.1 - Tile Map + Tilemap Editor
0.2 - Lights
0.3 - Add day and night settings
0.4 - Player Main Base (physical entity)
0.5 - Miner Bot (physical entity, art, sounds, AI, minid script, headlights)
0.6 - Tank Bot (physical entity, art, sounds, AI, projectile, minid script, headlights)
0.7 - Add trees
0.8 - Add rocks
0.9 - Add computer AI
1.0 - Bugs, polish, missing options, etc.
Small, manageable, implementable pieces. Let's get this thing to 1.0 :)
WarBots Ressurection Compiles Again
Hrm... After finding some missing physics code, updating to the newest tango, ignoring a new missing proc for OpenAL "vorbis_synthesis_idheader", I find that it compiles!
The joy of compiling large semi out of date projects ;)
The joy of compiling large semi out of date projects ;)
Wednesday, January 14, 2009
Back on the D train...
Some interesting circumstances have lead me back to the D and ArcLib train.
There will be more development, there will be more updates.
Stay tuned.
~ Clay
There will be more development, there will be more updates.
Stay tuned.
~ Clay
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