tag:blogger.com,1999:blog-3190794070849828802.post9184111729378512335..comments2008-11-12T09:47:26.215-08:00Comments on ArcLib Development Blog: Free Mind - My Favorite Game Design ToolClay Smithhttp://www.blogger.com/profile/09392619674246400530noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3190794070849828802.post-92026592093941281022008-11-12T09:47:00.000-08:002008-11-12T09:47:00.000-08:00I think it is good for high level design, for low ...I think it is good for high level design, for low level design I always use note books.Clay Smithhttp://www.blogger.com/profile/09392619674246400530noreply@blogger.comtag:blogger.com,1999:blog-3190794070849828802.post-91521215104576317302008-11-06T17:55:00.000-08:002008-11-06T17:55:00.000-08:00I could never wrap my mind around mind mapping ;) ...I could never wrap my mind around mind mapping ;) It's probably due to the tools that are too restrictive IMO. Most don't even allow to insert multiline text properly or easily have images in the map nodes. Nothing replaces a good piece of paper (and/or CRC cards) and a pen/pencil for me. gVim might be ok for some simple notes, but otherwise no software will do - I like the specialized hardware ;)<BR/>Perhaps if someone designed a mind map application designed for touch screens / tablets / ms-surface then it could be more user-friendly.h3r3tichttp://www.blogger.com/profile/10817009042841036548noreply@blogger.com